![]() It has been used by AnandTech, Tom's Hardware, Vr-zone and other sites as standard GPU computing benchmark.ĪMD has used LuxMark as one of the 5 GPU computing benchmarks to present the new HD7970.ĭL V4.0 ( NEW, added alpha1 version of November 2020)ĭL V4.0 ( NEW, added alpha0 version of October 2019)ĭL V3.1 ( NEW, added final version of September 2015)ĭL V3.0 ( NEW, added end of Feb 2015) - due to OpenCL driver (compiler fails) probs (OS X, Linux) on most gpus only the small scene luxball can benched. the complete scenes directory is available here: LuxMark v3.LuxMark has gained, during the past year, a good level of acceptance as OpenCL benchmark. it requires LuxRays be compiled (tag: luxmark_v3.1) It has exactly the same dependencies (i.e. LuxMark can be compiled exactly like LuxCoreRender. the sources are available here: (tag: luxmark_v3.1) Windows 64bit: (note: you may have to install VisualStudio 2013 C++ runtime => ) a fix for OpenCL device with weird names ( ) a new command line -ext-info option ( ) uating the performance of HSA 1.0 and OpenCL 2.0 frame- works, we can begin to understand. "-cl-strict-aliasing" is not enabled by default because Intel compiler is broken and it doesn't support this standard option. By default, the following options are enabled: "-cl-fast-relaxed-math -cl-mad-enable -cl-no-signed-zeros". a new "OpenCL Compiler Options" menu in order to allow the user to enable/disable single compiler options. OpenCL "overclocking" (OpenCL C compiler options: -cl-fast-relaxed-math -cl-mad-enable -cl-no-signed-zeros) Because of the general score improvements in v3.1, it is not fair to compare LuxMark v3.0 results with LuxMark v3.1 Among other features, it includes some OpenCL optimization suggested by NVIDIA to LuxRender project. ext-info (print scene and image verification too with -single-run) single-run (run the benchmark, print the result to the stdout and exit) STRESSTEST_OCL_CPUGPU|STRESSTEST_OCL_CPU|DEMO_LUXVR|PAUSE (select the mode to use) mode=BENCHMARK_OCL_GPU|BENCHMARK_OCL_CPUGPU|BENCHMARK_OCL_CPU|BENCHMARK_NATIVE|STRESSTEST_OCL_GPU| scene=LUXBALL_HDR|MICROPHONE|HOTEL (select the scene to use) The simple benchmark is the usual "LuxBall HDR" (217K triangles):Ĭommand line options Usage: luxmark It includes many new features compared the old results database.ģ brand new scenes are included. There is now a brand new web site dedicated to LuxMark result. LuxVR is included as demo too and replaces the old "Interactive" LuxMark mode. This new version of LuxMark 2. While it will still possible to submit fake results to the LuxMark result database, it will make this task harder. It was intended as a promotional tool for LuxCoreRender (to quote original Jromangs words: LuxRender propaganda with OpenCL). It has also a validation of the scene sources used (i.e. LuxMark now includes a validation of the rendered image by using the same technology used for pdiff in order to check if the benchmarked result is valid or something has gone wrong. ![]() Ray intersection C++ code uses state-of-the-art Intel Embree.Īside from benchmarking modes, it is also available a stress mode to check the reliability of the hardware under heavy load. ![]() It was intended as a promotional tool for LuxRender (to quote original Jromangs words: 'LuxRender propaganda with OpenCL'). The idea for the program was conceived in 2009 by Jromang. a render engine written only in C++ like in LuxMark v1.x). Introduction LuxMark is an OpenCL benchmark tool. This release includes the come back of a benchmarking mode not requiring OpenCL (i.e. It is intended as a promotional tool for LuxCoreRender and it is now based on LuxCore API, the LuxCoreRender v2.x C++ or Python API available under Apache Licence v2.0 and freely usable in open source and commercial applications.Ī brand new micro-kernel based OpenCL path tracer is used as rendering mode for the benchmark. LuxMark is a OpenCL cross-platform benchmark tool and has become, over past years, one of the most used (if not the most used) OpenCL benchmark.
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